Eight Bit Magazine No. 3
Updated 6 October 2023

This beloved magazine, now available on its revamped website, remains a treasure trove of content that explores the golden age of computing. While Eight Bit's primary focus is on the golden age of 8-bit microcomputers, it offers a well-rounded experience for retro computing aficionados. The issue offers a unique perspective with a Commodore 64 article that follows up on the programming sprites series.
I particularly enjoyed the article on adventure games fro the Apple ][. Backed with a bit of research and great photos of Scott Adams, the author will have you booting up Zork in no time. Starting with Adventureland, turn left to look over Zork and enter house to enjoy Mystery House.
It is good to go through the adverts and see what is available across the Internet. Scene World has jumped out at us and being a stand out site. Unusually, this team releases their magazine as a disc magazine for the C64. This may be of interest to anyone with a C64 or a decent emulator. Check out the Scene World here.
We can't overlook the advert for a software publisher for the Sharp MZ-80A, called SharpWorks. Now this is decication to a niche market. The complete software library consists of one game, Minesnake. I would love to give this Z80 based system a whirl. The closing article looks into The Amstrad User. This magazine looks suspicously similar in format to the Commodore and Amiga Review covered elsewhere on our site.
Magazine Highlights
- Alan Sugar' Amstrad CPC 464 - few names stand out as prominently as Sir Alan Sugar's. As a trailblazing entrepreneur and tech visionary, Sugar left an indelible mark on the industry. One of his notable contributions was the Amstrad CPC 464, a home computer that not only reflected the spirit of its era but also played a significant role in shaping the personal computing landscape of the 1980s. This iconic machine, sporting its distinctive green monitor and built-in cassette deck, holds a special place in the hearts of vintage tech enthusiasts and remains a symbol of 8-bit innovation. Exploring Alan Sugar's Amstrad CPC 464 is like taking a journey back in time to witness the early days of home computing. On the topic of Amstrad, take a look at the Alan Sugar interview at PCWorld, 1985.
-
Pond Software
- a name that may not resonate with everyone,
holds a cherished spot in the mind of the Commodore gamer.
This boutique software company, active during the 1980s,
was responsible for creating a range of games that captivated gamers of the era.
While not as ubiquitous as some gaming giants,
Pond Software had a dedicated following.
Their games, often characterized by unique gameplay mechanics and creative storytelling,
found a special place on platforms like the ZX Spectrum and Commodore 64.
Titles like
Trashman
andQuo Vadis
are remembered fondly by those who had the pleasure of experiencing them. Pond Software represents a chapter in early gaming, offering a glimpse into the innovative and passionate developers who laid the foundation for the gaming industry we know today. - Programming C64 Sprites - programming sprites on the Commodore 64 was both a science and an art form. Sprites, those small, movable objects that brought life to the C64's screen, were a fundamental part of game development on this beloved machine. To manipulate them effectively, programmers had to delve into the intricacies of sprite multiplexing, color restrictions, and sprite-sprite and sprite-background interactions. By skillfully exploiting the hardware's capabilities, C64 developers could create mesmerizing graphics and animations that pushed the boundaries of what was thought possible on an 8-bit computer. Whether crafting characters for platformers, enemies for shoot'em ups, or icons for educational software, understanding sprite programming was essential for unlocking the full potential of the Commodore 64. It's a craft that combinee technical expertise with creative vision, resulting in some of the most iconic visuals in retro gaming history.