As you can see, I loved the magazine so much I printed a hardcopy and bound it. I love some of the article titles like, The Original 8-bit Memes. This magazine really goes back to the old days while staying modern. Just like the 1980s, the magazine pages have colour backgrounds, plenty of screen grabs and the obligatory game map. Just in case you have been stuck in front of your iPhone for too long, there is a reminder that 20 apps have been released across the Commodore platforms in the last couple of months. The passion for Commodore just never dies. I also love the retro-photography by Adam Postawczynski. I'd love to reproduce the photos but it would take away from the joy of viewing them in the magazine.
Note: We have been having troubles accessing the download page recently. The download button (above) give the wayback link. The original webpage can be accessed from K&A Issue 7 magazine homepage.
Pharaoh's Revenge - review of the 1992 platform game released by CP Verlag. The disc can be downloaded at here. I thought the graphics for the game are excellent but dispite the reviews positive comments I found the gameplay a little challenging on an emulated C64 with a 8bitdo Zero joystick. The levels require excellent timing so be prepared to go through a lot of lives. The magazine gives a large double page spread of the game map. I suffer male blindness and I must say that I can't find the opening screen on the map. To my ears, the soundtrack is excellent. The soundtrack is worth a download and listen on its own.
Super Silverfish - review of the newly released shoot'em up platformer reveals the SEUCK community is still cranking out the games. Komek gave this game a luke warm rating and I can see how he came to this conclusion. The game can be downloaded here. We have been playing Super Silverfish in the office for a while and have found the gameplay quite intense. There is no warm up as the action just gets straight into it. Your helicopter is the hunter that becomes the hunted. As Komek pointed out in the K&A review, the framerate can slow markedly when it becomes particularly intense. Missiles, tanks, fighters, bonus baloons, all make for an intense screen. I just wish there was a bit more in the gameplay to keep bringing players back in.
Astromenace - This long running opensource project is now available on the AROS platform. The reviews for this game are strong and reflect other reviewers opinions on the internet, although suprisingly not on MetaCritic. Astromenace can be downloaded here. It is great to see software being developed for AROS however we didn't give it a run as our current focus in the office are C64 and Amiga games.