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Computing, Retro Systems and Digital Culture

This computing journal gathers my notes on retro computers, early personal systems, analogue logic, software culture, electronic learning kits, workstations, peripherals and the strange promises once attached to the digital age. It is less a catalogue of old machines than a map of how people imagined computers would change work, play, learning and everyday life.

Use this page as an orientation point for the wider computing cluster. The sections below group recent articles, long-running journals, retro-computing features, GENIAC material and connected story threads.

Latest Additions and Updates

New and recently revised computing articles appear here first, including current work on GENIAC, analogue computing, arcade hardware and forgotten computing projects.


Books and Publications

These are the larger journals and publication-style pages, where individual machines, systems and collections are treated as ongoing reference points rather than one-off posts.

Retro-Computing

This section collects older computers, unusual machines, operating environments, development tools and commercial experiments that still explain something useful about computing culture.

GENIAC Analogue Computer Kit (1950s)

Storyboard

These connected pieces extend the computing cluster into adjacent ideas: public domain software, workstation habits, demo culture, robotics, operating systems and the media worlds that shaped computer enthusiasm.